From levels 1-70, characters gain stats according to a preset formula. So Cecil will want Phoenix active for 15 levels, and so on. Late in the game in your final playthrough you may want to temporarily lock your level at 70 though if you're still collecting things or proceeding through plot, as augments for maximizing stats are not optimal for tough battles. This item has been removed from the community because it violates Steam Community & Content Guidelines. He is the protagonist of one of the most disliked Final Fantasy games in the history of the series, which means he gets about as much respect as Cait Sith or Mog from Final Fantasy XIII-2. FFXIV Shadowbringers leveling tips. The tables have been taken right from the official ff13-2 guide i don't think you should be taking credit for it (they are exactly the same even the notations). You could give him MP+50% instead if you didn't get a pudding your first run. Stamina for monsters is set to 16 + (max HP / 512), rounded down and capped at 40, which occurs at 12,288 or greater max HP. Thanks for this breakdown! 1 - What is the formula for calculating a hit? After that point the stats they gain depend on the augments they have active during battle at level up. Die meisten Stat-Maxing-Guides im Internet empfehlen, alle [+1/+2/+3]-Felder wegzusprengen und in entsprechende [+4]-Felder umzuwandeln. @Wolfpup3: It definitely works. This item will only be visible in searches to you, your friends, and admins. The stat's boost caps at 128; although it can be raised to up to 255 Strength, any stat above 128 will have the same effect as a 128 Strength stat. +7 to every stat: Strength, Stamina, Speed, and Magic Power + 50% Evasion and Magic Evasion ; Deals the same amount of damage from the Back Row; But, you can Steal the Ragnarok sword in the final battle so you can have both if you go with the Esper. You will be farming apples for 9999HP, and Soma drops for 999MP. To get 100% completion in the DS version, you want to get all items and abilities, fill all bestiary entries, and max out all stats for your final party characters. All rights reserved. Final Fantasy VI Sketch Glitch by Brossentia in 21:40 - SGDQ2014 - Part 167 - Duration: 29:42. Personally, I consider it a waste to increase a stat any further if I'm already dealing 9999 damage with almost every attack (against enemies without either extreme physical or magical defense stats). All trademarks are property of their respective owners in the US and other countries. Español - Latinoamérica (Spanish - Latin America), http://www.gamefaqs.com/ds/939425-final-fantasy-iv/faqs/51274?page=5#section352, http://www.gamefaqs.com/ds/939425-final-fantasy-iv/faqs/54117, http://www.gamefaqs.com/ds/939425-final-fantasy-iv/faqs/53737. The bosses are slaughtering me *sigh*. This game has IMO the most confusing upgrade system of any Final Fantasy since 2. Read on to know what is stat maxing, where to obtain each stat sphere, and a general guide to stat maxing. Update: Aaaand I forgot to steal Darkness from Odin before defeating him so that throws another curveball. 64% Evasion means that exactly half of the physical attacks are evaded, for instance. Getting 100% completion in the Steam version of the game is more simply described: earn every achievement. © Valve Corporation. Just follow this. It controls which character's turn comes next. For beginners nice, but a perfect part may be an example. This item has been removed from the community because it violates Steam Community & Content Guidelines. ), Serah and Noel aren't ever going to become 3,500+ Str/Mag demigods like your party could become in FFXIII. Leveling Saboteur is the trickiest part, but once you get "even=strength, odd=magic" down mentally, it'll be second nature. This item will only be visible to you, admins, and anyone marked as a creator. You probably still want to do a little bit of stat maxing, mostly for the Dark Yojimbo fight. This is realy helpful but what if I want to give Rydia the omnicast augment? You were able to effect 6 particular stats. In this guide, Serah will break this rule a tiny bit (in her final two Chrystarium stages), but that's for two reasons: by then, she's already exhausted her Magic roles, and she admittedly could use a little HP in the endgame compared to Noel. This is a suggestion for assigning augments to have the best available for maxing character stats after 2 playthroughs. Trying to max stats in FFX - I’ve unlocked most of the monsters in the monster arena. I went to the end of chapter 5 without knowing any of this on my console play and threw in random CP. And it DEFINITELY takes time to understand the mechanism. When leveling the Saboteur role onto big crystals, level up to an EVEN level for +2 Strength, or to an ODD level for +2 Magic. Completing the Sphere Grid is relatively easy but you will have to add Spheres to nodes in order to continue to increase each character’s stats. You need to sign in or create an account to do that. SETZER ----- Base Stats: Vigor: 36 Speed: 32 Stamina: 32 MagPwr: 29 Most possible levels for stat increasing: With HP/MP maxing - Version PS - 89 levels SNES- 86 levels Without HP/MP maxing - 93 levels Leveling strategies: There are countless Setzer strategies out there. Final Fantasy VI Sketch Glitch by Brossentia in 21:40 - SGDQ2014 - Part 167 - Duration: 29:42. the increase is only 290HP, and 140MP with each one. Always level a Synergist up to an ODD level on big crystals; you'll get Magic rather than HP. My observations were inconclusive. Attacks that stamina can block will fail approximately (stamina / 128)% of the time, after the usual chance to miss. 3 - What is the formula for calculating an evasion? @Wolfpup3: Yeah, some of the early bosses in XIII-2 are unusually tough. When logging in to Final Fantasy 14’s third expansion for the first time, you have a decision to make. Here is my guide on how to max out your characters stats using the W-Item duplication glitch. Maxing out your character stats depends on what augments your party members have available during battle. The upgrade system in this game is terrible. This guide may contain plot spoilers, read at your own discretion. Esuna removes one ailment. The Strength stat is squared and added to the Attack stat when calculating a physical attack's damage, which also takes the … Now you can play it through again with me and get all the achievements, and figure out the answers to all my stat maxing questions. Stat maxing is a process that involves leveling your characters through the Sphere Grid but specifically doing it in such a way as to ensure that your character’s stats are completely maxed out. You are allowed 3 playthroughs to do this. So if you DO mess up somewhere, don't stress out about it. Stat growth is static and character-dependent until they reach level 70; after this, the stat growth of specific characters is determined by the Augments they have equipped (in the 3D versions), or is picked at random from one of the eight statistics (in the 2D versions). It makes more sense than "wasting it" on Kain for stats so what could I do on a possible 3rd playthrough?:O. Maxing out is cool and such, but you're not seeing much of a difference if you go higher than 100 (which is a little overkill already). You need a Morph Materia, and, maybe, a Characters Ultimate Weapon. The second can go to Tellah or Rydia, as they also have good useable items. I recommend having a high-HP Sentinel monster on your team to attract enemy attacks, which the controllable party members can easily heal as needed. Espers are just bonus stats. The description however is a pretty good explanation but please add any references instead of taking credit for it. You are allowed 3 playthroughs to do this. I just want to tell others that the Node thing isn't as bad as you think. Power, Mind et cetera. For example, when Steiner equips his sword Defender, his Spirit temporarily increases by three. Not only is he not maxed out, but in order to get him as high as possible you will have to cycle him through STA, SPD, and INT/SPI augments, rather than just switching his augments when they max. This is not entirely accurate - in FF6 your characters gain plenty of stats leveling up on their own. This is a guide to stat maxing, a method of increasing all your character's stats to max value in Final Fantasy X (FFX, FF10). Poor Benjamin. Terra's stats at the beginning of Final Fantasy VI, before the player can name her. Do Rydia or Rosa need it for stats. By giving the proper augments to each party member, they will gain in all stats at each level up, allowing for an extra +280 HP, +140 MP, and +28 in all other stats once … The stat boosts are HP +10, MP +5, Strength +1, Speed +1, Stamina +1, Intelligence +1, and Spirit +1. FF6 rolled out today on the Play Store and the first thing I did is get to the save point in Narshe and save. Good luck! Includes a downloadable chart (PDF) with my recommended method. SPI is spirit. To get 100% completion in the DS version, you want to get all items and abilities, fill all bestiary entries, and max out all stats for your final party characters. Nothing huge there. The augments that give HP, and MP are not important. The Eye Gouge augment from the first run through the game is saved to give to Edward during the second run. I'll salvage what I can from it anyway, I'm sure you can still beat Proto Babil with 90 strength instead of 99, or whatever. All rights reserved. Draw Attacks + Counter + Kick is a powerful combination to give to Cecil. Also, if you want the platinum you'll have to fill in the sphere grid anyways. Overdrives - The only overdrives needed to complete the task Tidus = Slice and Dice Wakka = Attack Reels Rikku = Frag Grenade Note: You only need these for maxing your stats. HP is, in general, not as valuable as Strength or Magic. Hello all, and welcome to my Stat-maxing guide for Final Fantasy X! The Valiant Knife loses defense-ignoring properties and doesn't add the (max HP - current HP) damage. He has a program which has determined the optimal possible equipment-leveling combinations for each character. You get back inside on the other side of the building and continue to travel. Cure and Cura restore a set amount of HP based on the caster's Magic stat, while Curasa and Curaja restore a percentage of HP based on how badly hurt the target is. I got through most of a first-time playthrough following a DS version augment guide only to realise it doesn't work because you only get one Limit Break on PC. I'm wondering what espers I should be equiping to everyone when they level up. Die Autoren dieser Texte setzen dabei jedoch immer wieder voraus, dass ihr ein komplett unmodifiziertes Sphärobrett habt, und geben euch fixe Zahlen vor, die auf euer Spiel wahrscheinlich längst nicht zutreffen. Seriously, this game might have the worst "missable" content I've ever seen in an RPG! [FF6] Levelling + stat maxing? Other than Phoenix and Focus, augments give 1 stat point per level for certain stats.